AI Insights · Timothy · April 2023
Top 5 PVP Games Performance in New Zealand for Q1 2023
In Q1 2023, the top five PVP games in New Zealand showcased varied trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
In Q1 2023, the top five PVP games in New Zealand exhibited diverse trends in weekly downloads, revenue, and active users. Below, we delve into the performance of Roblox, Chess - Play & Learn, Mob Control, Subway Surfers, and Among Us!, with data provided by Sensor Tower.
Roblox from Roblox Corporation saw a gradual decline in weekly revenue, starting at around $105K in late December and tapering off to roughly $62K by the end of March. Downloads also experienced a decline, beginning at approximately 9.1K and ending the quarter at about 5.5K. However, the game maintained a consistent level of active users, hovering around the 330K mark throughout the quarter.
Chess - Play & Learn by Chess.com showed an upward trend in weekly revenue, peaking at around $4.7K in the week of February 20. Downloads reached their highest in late January with approximately 8.3K and then gradually decreased to around 3.9K by the end of March. The game’s active user base grew steadily, starting at about 23.7K in late December and reaching approximately 45.9K by the end of the quarter.
Mob Control from Voodoo had fluctuating revenue figures, peaking at around $1.7K in mid-February. Downloads saw a significant drop from roughly 6.9K in mid-January to about 2.3K by the end of March. Active users followed a similar trend, starting at around 11.5K in late December and dropping to approximately 9.3K by the end of the quarter.
Subway Surfers by Sybo Games ApS exhibited relatively stable revenue, with minor fluctuations and a peak of about $1K in early January. Downloads started at around 6.3K in late December and declined to approximately 3K by the end of March. Active users saw a decrease from about 91.3K in late December to roughly 59.7K by the end of the quarter.
Among Us! by InnerSloth LLC had modest revenue figures, peaking at approximately $326 in mid-January. Downloads started at around 5.1K in early January and declined to roughly 2.3K by the end of March. Active users saw a steady decrease from about 19.6K in late December to approximately 15.3K by the end of the quarter.
For more detailed insights and data on these and other apps, visit Sensor Tower.